Wire Bending Museum, 2022

WIRED

Taking the traditional craft of carnival wire bending and exposing it ​to an advanced fabrication method one gets the result of a museum ​located next to the MET working as an exhibit itself. Through ​practice of the physical craft of wire bending and converting it into a ​3D software, the end result was a minimal surface building following ​the framework of traditional carnival dancing sculptures.

Conceptual Models

FIRST ATTEMPT

In this first digital attempt at creating ​an advanced fabricated wire bending ​method, I found how different shapes ​reacted to the same projected curves. ​Some had less, while others seemed ​crowded. The more pipes the better ​the curvature of the shape showed ​through therefore signifying a higher ​chance at creating a skin.

  • Using spheres, curves, and any ​form of curvature
  • Projecting curves onto surfaces ​from different directions
  • Secluding isocurves in order to ​create pipes mimicking wire frame.
  • Further thinking of how surface ​would wrap around pipes.

First Attempt

01

  • testing out different wire thickness
  • trying different joint methods
  • testing different shapes

02

Results: Found a form of connecting wires that ​worked for purpose needed. Along with realizing ​projected pattern was not as important at such a ​small scale.

03

  • testing out different wire thickness
  • trying different joint methods
  • testing different sizes
  • testing rigidness

04

Results: Found that using either wire or tape to wrap ​around connection was best technique. Discovered ​that change in size did not affect rigidness leading to ​believe that with a good joining ​technique/craftmanship there is a strong model.

Second Attempt

Results: Found a more regulated set of rules ​as to not create such a randomized figure. ​Everything is now derived from a ​quadrilateral SubD planar surface. Along ​with a rule of simply manipulating faces, ​curves, and points.


  • Starting with SubD planar surface
  • Extruding edge curves
  • Extruding singular or multiple faces
  • Deriving isocurves in order to create ​pipes to create pipe to surface relation


Last Attempt

For this last attempt at prototypes, I experimented ​with more complex shapes. I moved away from the ​single curved surfaces and opted for one with ​various. I felt successful in the new derivation of ​isocurves vs projected as well as in applying the ​physical modeling method preciously attempted. ​From this attempt I was able to learn more of the ​surface by using stretchy fabric and being able to ​see/try where it would join. Along with this I am able ​to compare to how the surface changes from the ​digital to physical model.


  • Using digitally modeled SubD surfaces as a plan
  • Continuing with wrapping method to join
  • Continuing with a bigger scale
  • Physically modeling a skin

Becoming a Building

ELEVATIONS

To the right are four elevations of what could be a

possible building outcome by using the structure ​derived from twenty foot tall and wide sculptures. This ​would be done by creating a framing system from the ​derived contours.


The way the building was designed was by following ​the previously studied SubD planar surfaces. Using ​SubD planar surface to act as the floors and ceilings ​and creating “bridges” in planned out spots to act as ​vertical circulation, one has a building. From here I had ​my base building and all that was left to do was to ​bridge the top to bottom and plan out the interior ​spaces.

SECTIONS

These two sections are to show how the curved ​surfaces flow into the interior. It shows of how this ​whole building is wrapped into each other as the ceiling ​is the wall but at the same time the floor. Despite being ​a continuous surface, each piece has its own thickness ​depending on its service. Through these sections, the ​contrast with the straight walls is shown. The thought

behind this was to create a piece of art with the ​building itself as it was created as a form inspired by ​carnival wire bending. By using linear pieces inside, it ​creates focus points to further showcase the craft.

Floor Plans

Renders

Tupelo, Mississippi

United States



630 217 0984



ramirezevelyn02@outlook.com